• How to play The Resistance | Official Rules | UltraBoardGames

    Leader Card - Designates the players that will form the Mission Team.. Team Cards - Allocate positions on the Mission Team.. Vote Cards - Approve or reject the Leader's Mission Team.. Mission Cards - Determine Mission success or failure.. Plot Cards - Additional actions used in "The Plot Thickens" expansion. Setup. Place the tableau in the center of the play area with the Score Markers, Team ...

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  • Online Game: The Resistance

    Approximately one third of the players are randomly chosen as spies; the rest are members of the Resistance. The spies know who the other spies are, but Resistance members do not. The game consists of up to five missions. Each mission has a leader. The leader proposes a mission team of a certain size, which the group approves by public vote.

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  • The Resistance | Board Game | BoardGameGeek

    When a team wins three missions, they have won the game. Rule Correction: For first printing (2010 purchases), the expansion rules should read: "Games of 5-6 players use 7 plot cards, games with 7+ players use all 15 Plot Cards."

  • Mafia (party game) - Wikipedia

    Mafia, also known as Werewolf, is a social deduction game, created by Dimitry Davidoff in 1986. The game models a conflict between two groups: an informed minority (the mafiosi or the werewolves), and an uninformed majority (the villagers). At the start of the …

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  • The Resistance (Rules Summary) | Leisure Activities ...

    Give that player the Team Leader card. the Team Leader passes out team cards to players who he wants to be on the mission; refer to the chart to determine how many members are required. ALL players vote simultaneously on whether to "Accept" or "Reject" the mission team's composition. If there is majority approval the team is finalized.

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  • How to play Avalon | Official Rules | UltraBoardGames

    When all players have their selected vote card ready, the leader asks for the votes to be revealed. All vote tokens are flipped over so everyone can see how you voted. The team is approved if the majority accepts. If the team is approved, play continues in the quest phase. If the team is rejected (a tied vote is also rejection), the leader ...

  • Leader Card Spies Reveal: Team Cards Vote Cards Contents ...

    Leader Card – Designates the players that will form the Mission Team. Team Cards – Allocate positions on the Mission Team. Vote Cards – Approve or reject the Leader's Mission Team. Mission Cards – Determine Mission success or failure. Plot Cards – Additional actions used in "The Plot Thickens" expansion. Set Up: Place the tableau in the center of the play area with the Score ...

  • Codenames (board game) - Wikipedia

    Codenames is a 2015 card game for 4–8 players designed by Vlaada Chvátil and published by Czech Games Edition. Two teams compete by each having a "spymaster" give one-word clues that can point to multiple words on the board. The other players on the team attempt to guess their team's words while avoiding the words of the other team.

  • Online Game: The Resistance

    Original Resistance (cards) Keeping a Close Eye on You: Learn whether a player played success or failure during a mission.; Strong Leader: Become the leader.; No Confidence: Veto an approved mission team.; In the Spotlight: Force a player to vote publicly on mission success or failure.; Establish Confidence: Immediate use.The leader must reveal their identity to a player of their choosing.

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  • The Resistance: Dystopian Future and Arthurian Past | WIRED

    10 Character cards (6 Resistance, 4 Spies) 1 Leader card; ... 20 Vote cards (10 Approve, 10 Reject) ... open their eyes to find out who's on their team. In Avalon, the spies will also reveal ...

  • #8 – The Resistance: Avalon – What's Eric Playing?

    Aug 10, 2015· The leader chooses people to go on the quest, and gives them each a shield token. Once the quest is approved (more on that shortly), each player on the quest gets a Success and Fail card. The blue and red cards are for the Success and Fail cards during a quest.

  • Agenda Cards | Twilight Imperium Wiki | Fandom

    Type: Player Components Agenda cards represent galactic laws and policies. Each agenda card has text that includes a number of possible outcomes that will affect the game. During each agenda phase, players will vote for which outcome they want to occur. There are two types of agenda cards: Laws and Directives There are a total of 50 Agenda Cards (34 Laws and 16 Directives) 1 Laws 2 Directives ...

  • Spyfall The Game - Learn How To Play With Game Rules

    Finally, they earn 4 points if another player is accused of being the spy and must reveal. This means if another player is accused and voted for by most of the other players they must reveal their role. If they are not the spy the real spy gets the points. Non-spies earn points if they successfully accuse the spy and vote for them to reveal.

  • The Resistance (game) - Wikipedia

    If all cards show Success, the Resistance earns one point. If even one card shows Fail, the spies have sabotaged the mission and earn one point (except for the above-noted exceptions on Mission 4, where it may be necessary for 2 Fail cards to be played in order for the mission to fail). The game continues until one team accumulates 3 points ...

  • Main Game | Your Turn to Die Wiki | Fandom

    Shin sees Q-taro placing the cards. Before the game, Q-taro's First Trial was to place all of the role cards around the first floor. Sou finds the Sace card but sees Q-taro putting more cards down and realizes that the threat on the back of the cards (You will die if you reveal this to anyone) is a lie. He hides the Sace card and, upon Kanna finding it, trades it with a Commoner card ...

  • Prophecy of Kings - Compendium of all New Content ...

    Players vote on this new agenda instead. (not exact text) Political Censure - LAW; Elect Player; The elected player gains this card and 1 victory point. The elected player cannot play action cards. If the owner of this card loses this card, they lose 1 victory point.

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  • Steam Community :: + The Resistance CS + :: Discussions

    Jan 03, 2017· (He will be given two "success" cards if he is included on a mission, and he is not revealed as a spy to other spies or the commander). The extra false commander is told the roles of all other spies in the game. Meaning in a game where there should only be three spies, the extra false commander would see 4 (The 3 real spies …